Ryan Rookis

Game Developer & Full Stack Programmer

Natural leader, fast learner, and very competent individual.

Skilled with Unity, AI, SolidWorks, Calculus, and Technology in general.

Capable of teaching myself new skills to acomplish my goals.

Contact Me GitHub

Projects

Card-Based Strategy Game

A brief Slay-the-Spire style deckbuilder focused on clearing waves of enemies and building a deck. Features a deck system, turn-based battle mechanics, rougelike deck building, and custom art.

View on GitHub

Name Recall Challenge

A memory-based game where users match faces and names. Professional project for the NTL group’s NeuroCoach program. Features AI generated art.

Farm Game

A farm game template for games similar to Stardew Valley. Shows off a few systems including a tile-based crop system, an inventory system, a dialog system, a time and date system, and a JSON save system. First real Unity project; some art original.

View on GitHub

Unwinnable Tic-Tac-Toe

Quick project I made with AI. You can’t win.

View on GitHub

About Me

I am a deep thinker and a spiritual person. I like to be around people and travel. I spend a lot of my free time walking in the woods, playing video games, or socializing. One thing that changed my life was my recovery from drug and alcohol addiction. I'm currently 10 years sober. I currently work as a property manager and developer. I want to break into coding because I enjoy it very much and it feels natural to me.

Some of the games I love

Other Skills

Beyond game dev, I can tackle software, hardware, and practical projects.

Education

I took courses at The University of Arizona and Florida State University. Many of my skills are self taught.

Unrelated Work Experience

MidGrove LLC - Property Manager and Developer 2022 - 2026 (current job)

Contact

Email: ryanrookis@gmail.com

GitHub: Uncrustable125