Card-Based Strategy Game
A brief Slay-the-Spire style deckbuilder focused on clearing waves of enemies and building a deck. Features a deck system, turn-based battle mechanics, rougelike deck building, and custom art.
View on GitHubGame Developer & Full Stack Programmer
Natural leader, fast learner, and very competent individual.
Skilled with Unity, AI, SolidWorks, Calculus, and Technology in general.
Capable of teaching myself new skills to acomplish my goals.
A brief Slay-the-Spire style deckbuilder focused on clearing waves of enemies and building a deck. Features a deck system, turn-based battle mechanics, rougelike deck building, and custom art.
View on GitHubA memory-based game where users match faces and names. Professional project for the NTL group’s NeuroCoach program. Features AI generated art.
A farm game template for games similar to Stardew Valley. Shows off a few systems including a tile-based crop system, an inventory system, a dialog system, a time and date system, and a JSON save system. First real Unity project; some art original.
View on GitHubQuick project I made with AI. You can’t win.
View on GitHubI am a deep thinker and a spiritual person. I like to be around people and travel. I spend a lot of my free time walking in the woods, playing video games, or socializing. One thing that changed my life was my recovery from drug and alcohol addiction. I'm currently 10 years sober. I currently work as a property manager and developer. I want to break into coding because I enjoy it very much and it feels natural to me.
Beyond game dev, I can tackle software, hardware, and practical projects.
I took courses at The University of Arizona and Florida State University. Many of my skills are self taught.
MidGrove LLC - Property Manager and Developer 2022 - 2026 (current job)
Email: ryanrookis@gmail.com
GitHub: Uncrustable125